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POP Files
Like the Screens in DATA, POP files will display in the positions
they were created. They are saved to a File instead of the Clipboard.
To Display a POP file in your PBCC programs, first load it in a String. Only
the PBCC POP file Will need the WIN32API.INC, the others don't.
ff = FREEFILE
OPEN FILENAMEs$ FOR BINARY AS #ff
GET$ #ff, 4, y1$ : r1 = VAL(y1$) 'Load addresses GET$ #ff, 4, y2$
: r2 = VAL(y2$) GET$ #ff, 4, y3$ : c1 = VAL(y3$) GET$ #ff, 3, y4$ : c2
= VAL(y4$)
GET$ #ff, LOF(ff) - 15, pic$
' Load it into a string CLOSE #ff
' minus address numbers
rol = r2 - r1 + 1
colz = (c2 - c1 + 1) * 2
FOR x = 1 TO LEN(pic$)
pict$ = pict$ + MID$(pic$, x, 1) + " " 'Make compatible with API NEXT x
textputz r1 , c1 , r2 , c2 , pict$ 'Put it on the screen
pic$ ="" : pict$ = ""
y1$="": y2$="": y3$="": y4$="":rol =0: colz =0
SUB TextPutz (r1, c1, r2, c2, Area$) 'Text screen launcher
LOCAL Size AS DWORD
LOCAL Buf$
LOCAL Rectangl AS SMALL_RECT
Buf$ = Area$
Size = MAKDWD(c2+1-c1, r2+1-r1) '
Size of rectangle
Rectangl.xTop = r1-1
' Set Row and column Rectangl.xLeft
= c1-1
' address of all 4 sides Rectangl.xBottom = r2-1
' of a Rectangle for Read Rectangl.xRight = c2-1
' or for Write.
WriteConsoleOutput GETSTDOUT, BYVAL STRPTR(Buf$), BYVAL Size, 0&, Rectangl Buf$ = ""
END SUB
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INCLUDE Files
The following is Similar to what Conascii puts in an Include file when you Select PBCC DATA (*.INC) from Save in
the File drop. It appends each SUB of the Screen that you create to the Bottom of the Include File.
You can only append 1 screen or area at a time to the Include file. You create a screen and then save it, do another
and save it too, one after the other, saving it each time you create one. It's not hard, Conascii does all the work for you,
all you have to do is Create and Save.
You must first click on the corners of the Area you want to include and than on Copy at the bottom bar. If this
was saved to an Include file named DemoINC.INC, then the PBMAIN example below could use it.
DECLARE SUB Putz(Lside&, Rside&, Top&, Bottom&, scr$)
SUB Putz(Lside&, Rside&, Top&, Bottom&, scr$)
LOCAL lpReadRegion AS SMALL_RECT, sBuffer AS STRING Length& = LEN(scr$) FOR
x& = 1 TO Length& sBuffer = sBuffer + MID$(scr$, X&, 1)+ CHR$(32)
NEXT x& lpReadRegion.xLeft = Lside& - 1 lpReadRegion.xRight = Rside&
- 1 lpReadRegion.xTop = Top& - 1 lpReadRegion.xBottom = Bottom& - 1
WriteConsoleOutPut GetStdHandle(%STD_OUTPUT_HANDLE), BYVAL STRPTR(sBuffer), _ BYVAL MAKDWD((Rside&+1)-Lside&,
(Bottom&+1)-Top&), BYVAL 0&, lpReadRegion scr$ = "" END SUB
DECLARE SUB Exits
SUB Exits FOR x& = 1 TO DATACOUNT : scr$ =
scr$ + READ$(x&) : NEXT x& Putz 2, 20, 10, 16, scr$ EXIT SUB DATA
"²@±@°@ @ @ @ @ @ @ @ @ @ @ @ @ @°@±@²@" DATA "²@±@°@ @ O OEO OXO OIO OTO O @ @°@±@²@" DATA "²@±@°@ @ @ @ @ @ @ @ @ @ @ @ @ @°@±@²@" DATA "²@±@°@AOrOeO OyOoOuO OsOuOrOeO?O°@±@²@" DATA "²@±@°@ @ @ @ @ @ @ @ @ @ @ @ @ @°@±@²@" DATA "²@±@°@ ¤Y¤E¤S¤ ¤ @ @ @ @ ÏNÏOÏ Ï°@±@²@" DATA "²@±@°@ @ @ @ @ @ @ @ @ @ @ @ @ @°@±@²@" END SUB
DECLARE SUB CreateParent
DECLARE SUB ClickCorners
SUB ClickCorners FOR x& = 1 TO DATACOUNT :
scr$ = scr$ + READ$(x&) : NEXT x& Putz 27, 56, 6, 16, scr$
EXIT SUB DATA "²±°ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿°±²" DATA "²±°³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³°±²" DATA "²±°³ ³ You must click
³ ³°±²" DATA "²±°³ ³ on two diagonal ³ ³°±²" DATA "²±°³ ³ corners before ³ ³°±²" DATA "²±°³ ³ this function ³ ³°±²" DATA
"²±°³ ³ will work. Click ³ ³°±²" DATA "²±°³ ³ on both corners ³ ³°±²" DATA "²±°³ ³ again. ³ ³°±²" DATA "²±°³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
³°±²" DATA "²±°ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ°±²" END SUB
The Above SUBs contains unsupported Characters by this Site. It is here to show you what
it would look like in your INCLUDE file. The Include file that Conascii creates doesn't have the missing Characters.
'---------------------------------------------------- 'End of Include file.
The following is an Example of a PBMAIN that can call these screens. It's
saved seperatly from the INCLUDE file.
#COMPILE EXE
#REGISTER NONE
#INCLUDE "c:\pbcc30\WinAPI\win32api.inc" 'Correct address if different
#INCLUDE "DemoINC.INC" 'Would have to be in same directory
FUNCTION PBMAIN ClickCorners SLEEP 3000
CreateParent SLEEP 3000 Exits SLEEP 3000 END FUNCTION
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